Topic/Area: STEAM for All, STEAM for Me, STEAM4U Toolkit & Stories
Date released: 13 Mar 2019 (the Artifact) & 21 Oct 2019 (the Strategies)
Type of Best Practices
- Toolkit
- Online Tools, Applications or Platform
- Reports
- Handbook/ Guidelines
Partners / network
Crecim-Universitat Autònoma de Barcelona
Carme Grimalt-Álvaro and Digna Couso, CRECIM – Centre for Research in Science and Mathematics Education
Description of the methods/ approach
The belief and intuition that teens’ empowerment and agency need to be tackled directly, as teens are a powerful and the most important actor in the educational scenario.
STEM stance is the way a person thinks about STEM-related activities (Science, Technology, Engineer and Mathematics), content, careers… especially expressed in a publicly stated opinion.
Purpose/Aim
Develop and offer to all stakeholders different tools and guidelines for the promotion of self-efficacy in STEAM.
Improve existing educational strategies -in current formal and non-formal learning environments- that promote the improvement of self-efficacy in STEAM for all students aged from 10 to 14 years old.
Evaluation (results) of its effectiveness (if applicable)
N/A
Overview of the lessons learned which are relevant to the project
Self-efficacy beliefs are difficult to modify, but not impossible. The STEAM4U project have undertaken different actions to raise 10-14-year-old teens self-efficacy both in formal and non-formal educational environments, and have identified and grouped several strategies with promising results.
References/online sources
Artifacts addressed to 10-14-year-old teens
STEAM is for ALL - The role of self-efficacy in STEAM
Additional notes
According to the project partners, although there is a strong consensus in the field that self-efficacy beliefs can positively act in the stance on STEM of young people, there are few references about how to raise it in 10-14 year-old students.