Topic/Area: STEAM for All, STEAM for Me, STEAM4U Toolkit & Stories

Date released: 13 Mar 2019 (the Artifact) & 21 Oct 2019 (the Strategies)

Type of Best Practices

  • Toolkit
  • Online Tools, Applications or Platform
  • Reports
  • Handbook/ Guidelines

Partners / network

Crecim-Universitat Autònoma de Barcelona

Carme Grimalt-Álvaro and Digna Couso, CRECIM – Centre for Research in Science and Mathematics Education

Description of the methods/ approach

The belief and intuition that teens’ empowerment and agency need to be tackled directly, as teens are a powerful and the most important actor in the educational scenario.

STEM stance is the way a person thinks about STEM-related activities (Science, Technology, Engineer and Mathematics), content, careers… especially expressed in a publicly stated opinion.


Develop and offer to all stakeholders different tools and guidelines for the promotion of self-efficacy in STEAM.

Improve existing educational strategies -in current formal and non-formal learning environments- that promote the improvement of self-efficacy in STEAM for all students aged from 10 to 14 years old.

Evaluation (results) of its effectiveness (if applicable)


Overview of the lessons learned which are relevant to the project

Self-efficacy beliefs are difficult to modify, but not impossible. The STEAM4U project have undertaken different actions to raise 10-14-year-old teens self-efficacy both in formal and non-formal educational environments, and have identified and grouped several strategies with promising results.

References/online sources

Artifacts addressed to 10-14-year-old teens
STEAM is for ALL - The role of self-efficacy in STEAM

Additional notes

According to the project partners, although there is a strong consensus in the field that self-efficacy beliefs can positively act in the stance on STEM of young people, there are few references about how to raise it in 10-14 year-old students.

inner inner-partners