Topic/Area: STEAM for All, STEAM for Me, STEAM4U Toolkit & Stories

Date released: 13 Mar 2019 (the Artifact) & 21 Oct 2019 (the Strategies)

Type of Best Practices

  • Toolkit
  • Online Tools, Applications or Platform
  • Reports
  • Handbook/ Guidelines

Partners / network

Crecim-Universitat Autònoma de Barcelona

Carme Grimalt-Álvaro and Digna Couso, CRECIM – Centre for Research in Science and Mathematics Education

Description of the methods/ approach

The belief and intuition that teens’ empowerment and agency need to be tackled directly, as teens are a powerful and the most important actor in the educational scenario.

STEM stance is the way a person thinks about STEM-related activities (Science, Technology, Engineer and Mathematics), content, careers… especially expressed in a publicly stated opinion.

Purpose/Aim

Develop and offer to all stakeholders different tools and guidelines for the promotion of self-efficacy in STEAM.

Improve existing educational strategies -in current formal and non-formal learning environments- that promote the improvement of self-efficacy in STEAM for all students aged from 10 to 14 years old.

Evaluation (results) of its effectiveness (if applicable)

N/A

Overview of the lessons learned which are relevant to the project

Self-efficacy beliefs are difficult to modify, but not impossible. The STEAM4U project have undertaken different actions to raise 10-14-year-old teens self-efficacy both in formal and non-formal educational environments, and have identified and grouped several strategies with promising results.

References/online sources

Artifacts addressed to 10-14-year-old teens
STEAM is for ALL - The role of self-efficacy in STEAM

Additional notes

According to the project partners, although there is a strong consensus in the field that self-efficacy beliefs can positively act in the stance on STEM of young people, there are few references about how to raise it in 10-14 year-old students.

inner inner-partners