The STEAMitUP project is mainly aligned with the horizontal priority “Open education and innovative practices in a digital era” since Science Technology Engineering, Arts, and Mathematics (STEAM) education is utilised as the methodology of the project, which is considered as an innovative method for teaching and learning to students in the 21st century. To support the promotion of digital technologies in creative, collaborative and efficient ways.
Project Overview
STEAMitUp is a 24-month project which will develop an interdisciplinary STEAM program to empower students, school leaders, school staff and school communities to apply STEAM activities, robotics and digital tools to develop 21st century skills for students (creativity, problem-solving, self-esteem and collaboration).
This will be achieved through a systemic approach engaging teachers, school leaders, students and school staff. The project will develop an innovative e-learning space for school leaders and staff and will use blended methodologies (face-to-face, online and mobile), tools and activities. The project will involve students, teachers, school leaders, and school staff in a participatory and empowering manner.