The STEAMitUp project aims to develop an innovative learning environment and the STEAMitUP Toolkit which will offer online blended gamified modules, lesson plans, and material for experiential workshops on STEAM education and on the use of digital technologies. The project also foresees the development of the above tools as OERs placed in the platform and be freely accessible by all interested parties.

Objectives

  • Build the capacity of educators, school leaders, and school staff to organise and implement STEAM activities in schools with the use of digital tools (such as robotics) and non-digital tools
  • Develop digital skills, creativity, problem solving, self-esteem and collaboration in students through STEAM education, activities and resources
  • Encourage and motive students to be engaged in the fields of STEAM
inner inner-partners